Fix the economy + Suggestion

Discussion in 'Suggestions' started by Laffini, Jan 9, 2018.

  1. Laffini

    Laffini New Member

    I have heard many complaints about the economy on the server from a lot of rich/poor players, as well as notable players in the community and donators. I decided to create a forum post as I have some suggestions to fix and ways to prevent it happening again in the future.

    Currently, money has no value on the server. People are able to get on baltop in a couple of hours. The AH is full of items with no real price point and no one really knowing how much anything is worth with huge spreads.

    To fix this, I suggest creating an item with a variable price. This item could be gold, an item that has value regardless of the economy due to its uses in game. To implement the variable price it would need to be removed from /qs and have an exchange, perhaps at spawn or market. The price changes depending on people buying and selling and how many have been sold in a space of time, similar to stocks irl - a server I played on a few years ago, MeepCraft, had this, but removed it after a reset. Perhaps, it wouldn't need to be removed on /qs but it would result on the price being capped between: $12000 and $275 per stack.

    What are the benefits of doing this? It will allow people to gauge a price for other items with regards to real demand and price points set by the market. As more money is added on to the server (As there is no limit on the amount of money that can be on the server) the price of this gold *should* increase, as people can afford more, this removes money from the server cap, resulting in greater spending power for player's money as well as creating some scarcity. It is also new content for players to enjoy, whether it be to store value of their money, try play the market but buying the dips and selling the top or for easy trade. Some issues with this could be people dumping large amounts of gold, however this is countered by gold still having a value in the game, meaning people will get "discount" gold, while also assuring the true value of gold on the server.

    I have a couple of other ideas, but this idea is definitely something I would like to see added and believe would again add value to the economy.
  2. Prozzyy

    Prozzyy New Member

    another good suggestion to add to this would be adding a value list of items to stop overpricing in the auction house
  3. BlobbyGuy

    BlobbyGuy BloBloBloB Administrator

    A value list doesn't always work, the value of items changes in itself depending on a vairety of things. For example, say we give out 50 legendary keys, the value of things in the legendary crate goes down.

    We have tampered with the idea of variable prices before, even experimenting with "Seasons" at one stage to see how it would work. However, in doing things like this it becomes very complicated very quickly. It's quite difficult to find the right level of complexity vs simplicity and I think going in that direction makes it hard for newer players to really get into the game. I will keep this idea in the back of my head though and it may come out with some tweaking in the future ;)
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